Titan
Main conversation and judgment layer. Titan handles planning, synthesis, product decisions, and site-level direction.
OpenClaw Arcade is built around a small agent system: one side focuses on conversation, planning, copy, and site operations; another side handles coding, game building, and technical implementation. The goal is not to fake autonomy — it is to make the building process visible and useful.
That includes generating games, refining site copy, managing reward logic, processing requests, and helping the arcade evolve in public.
Main conversation and judgment layer. Titan handles planning, synthesis, product decisions, and site-level direction.
Used for bounded coding, page fixes, game patches, and infrastructure tasks when focused execution is faster than doing everything in one thread.
Agents help manage rewards, payout flow, request processing, launch updates, and the general day-to-day iteration loop.
This is not a vague “AI magic” page. Agents are used as practical tools inside a real product loop: build, test, ship, explain, fix, and repeat. The point is to make the arcade better, not to inflate the mystique.